Ivan Dinh designs Light Immersive 360-degree Augmented Virtual Reality Application. He is from Grenoble, France.
« I am delighted to be working with Isère county as well as several other partners, such as Grenoble University and The Orange Foundation. »
Ivan Dinh, founder of CLIC and WEB
Ultra High Definition (Ultra HD)
I make unique 360-degree immersive digital experiences in Ultra-High-Definition (Ultra HD) of around 400 megapixels per frame, which enable the zoom to create spectacular movement effects.
My light application’s augmented, 360-degree immersive visit of the Lesdiguières room in the Domaine de Vizille French Revolution Museum, created on Tuesday 10th March 2015. Zooming in on the high-relief equestrian sculpture of François de Bonne (1543-1626), first Duke of Lesdiguières,1662, bronze. Inv. MRF 1999-67.
The advantages of Ultra HD
Ultra HD is able to create spectacular movement effects as the user navigates the space freely using the zoom, opens enhanced content, and moves towards other 360-degree immersive spaces.
Opening content on the high-relief equestrian sculpture of François de Bonne.
Beautiful realistic rendering
My photography technique provides beautiful and realistic rendering (Ultra HD realism), true to what I see when shooting. The result enhances the attractiveness of the visit for the user.
My light application’s augmented, 360-degree immersive visit of the forecourt of the Musée de la Révolution du Domaine de Vizille.
The advantages of beautiful realistic rendering
The development of virtual reality headsets makes the realistic quality of my immersive experiences a huge advantage. For any user experiencing the 360-degree immersive and realistic Ultra HD virtual visit through a virtual reality headset, the effect is stunning.
My light application’s augmented, 360-degree immersive visit of the Musée Grenoblois des Sciences médicales - "Pharmacie hospitalière" exhibition.
Current project : "La science à 360° !"
As part of the "La science à 360°! project led by Grégory Cornu, I am currently creating a Light Application of Augmented Virtual Reality, immersive 360-degree of the clean room at CIME Nanotech in Grenoble, the Musée grenoblois des Sciences médicales and the Alpine Garden at Lautaret.
My light application’s augmented, 360-degree immersive visit of the Lautaret Alpine Garden
Project reached the final round of the "Trophées du numérique" competition
The project reached the final round of the "Trophées du numérique" competition, organised by the TÉLUQ University. The competition theme was identical to the CIRTA 2018 symposium’s theme: "The present and future of digital teaching and learning."
My light application’s augmented, 360-degree immersive visit of the photolithography room in the clean room at CIME Nanotech in Grenoble
Experimental approach: from prototype to work of art
"La Science à 360° !" is an experimental project. The project aims to create a tool that can be used by pupils, students, and teachers as well as by the general public. The idea is to open up scientific spaces, making them accessible through virtual reality. Yes, but how?
"La science à 360°" Teaser
Find out more about the project
"La science à 360° !" is a project led by Grégory Cornu - MPLS-AD. The objective: to use an innovative technological tool to help learners and tomorrow’s citizens to succeed. In partnership with: UGA, Grenoble INP, La Casemate, Fondation Orange, the DAAC and the Académie de Grenoble. Funding: IDEX Université Grenoble Alpes